Initial commit: Electron video/audio calling client
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9eb33512f4
22 changed files with 8848 additions and 0 deletions
235
src/main/network.ts
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235
src/main/network.ts
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import { EventEmitter } from 'events';
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import * as dgram from 'dgram';
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import WebSocket from 'ws';
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import { BrowserWindow } from 'electron';
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// Constants - Configure SERVER_HOST for production
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const SERVER_HOST = process.env.MEET_SERVER_HOST || '127.0.0.1';
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const SERVER_WS_URL = `ws://${SERVER_HOST}:5000/ws`;
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const SERVER_UDP_HOST = SERVER_HOST;
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const SERVER_UDP_PORT = 4000;
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// Packet Header Structure (22 bytes)
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// version: u8, media_type: u8, user_id: u32, sequence: u32, timestamp: u64, frag_idx: u8, frag_cnt: u8, flags: u16
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const HEADER_SIZE = 22;
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export enum MediaType {
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Audio = 0,
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Video = 1,
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Screen = 2,
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}
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export class NetworkManager extends EventEmitter {
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private ws: WebSocket | null = null;
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private udp: dgram.Socket | null = null;
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private userId: number = 0;
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private roomCode: string = '';
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private videoSeq: number = 0;
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private audioSeq: number = 0;
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private mainWindow: BrowserWindow;
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constructor(mainWindow: BrowserWindow) {
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super();
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this.mainWindow = mainWindow;
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}
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async connect(roomCode: string, displayName: string): Promise<any> {
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this.roomCode = roomCode; // Store for UDP handshake
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return new Promise((resolve, reject) => {
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this.ws = new WebSocket(`${SERVER_WS_URL}?room=${roomCode}&name=${displayName}`);
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this.ws.on('open', () => {
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console.log('WS Connected');
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// Send Join Message (serde adjacent tagging: type + data)
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const joinMsg = {
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type: 'Join',
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data: {
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room_code: roomCode,
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display_name: displayName
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}
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};
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this.ws?.send(JSON.stringify(joinMsg));
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console.log('Sent Join:', joinMsg);
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});
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this.ws.on('message', (data: WebSocket.Data) => {
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try {
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const msg = JSON.parse(data.toString());
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this.handleWsMessage(msg, resolve, reject);
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} catch (e) {
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console.error('Failed to parse WS msg', e);
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}
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});
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this.ws.on('error', (err) => {
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console.error('WS Error', err);
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reject(err);
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});
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this.ws.on('close', () => {
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console.log('WS Closed');
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this.emit('disconnected');
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if (this.udp) this.udp.close();
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});
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});
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}
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handleWsMessage(msg: any, resolve: any, reject: any) {
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console.log('Received WS Message:', msg.type);
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switch (msg.type) {
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case 'Joined':
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console.log('Joined Room:', msg.data);
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this.userId = msg.data.self_id; // Server sends self_id, not user_id
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// Init UDP
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this.setupUdp();
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resolve(msg.data); // Return joined data (peers, etc)
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break;
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case 'PeerJoined':
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this.mainWindow.webContents.send('peer-joined', msg.data);
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break;
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case 'PeerLeft':
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this.mainWindow.webContents.send('peer-left', msg.data);
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break;
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case 'Error':
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console.error('WS Error Msg:', msg.data);
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reject(msg.data);
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break;
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}
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}
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setupUdp() {
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this.udp = dgram.createSocket('udp4');
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this.udp.on('listening', () => {
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const addr = this.udp?.address();
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console.log(`UDP Listening on ${addr?.port}`);
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// Send UDP handshake so server can associate our UDP address with room/user
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this.sendHandshake();
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});
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this.udp.on('message', (msg) => {
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this.handleUdpMessage(msg);
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});
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this.udp.bind(0); // Bind random port
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}
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handleUdpMessage(msg: Buffer) {
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if (msg.length < HEADER_SIZE) return;
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// Parse Header (Little Endian)
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// const version = msg.readUInt8(0); // 1
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const mediaType = msg.readUInt8(1);
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const userId = msg.readUInt32LE(2);
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// const seq = msg.readUInt32LE(6);
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// const ts = msg.readBigUInt64LE(10);
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// const fidx = msg.readUInt8(18);
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// const fcnt = msg.readUInt8(19);
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// const flags = msg.readUInt16LE(20);
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const payload = msg.subarray(HEADER_SIZE);
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if (mediaType === MediaType.Audio) {
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// Forward audio? Or decode here?
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// Electron renderer can use Web Audio API?
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// Or we decode in Main and send PCM?
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// Better to send encoded Opus to Renderer and decode there with WASM (libopus)
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// OR decode here with `opus-native` binding.
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// For now, let's send payload to renderer via IPC.
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// Note: IPC with high frequency audio packets might be laggy.
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// But for MVP it's okay.
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this.mainWindow.webContents.send('audio-frame', { user_id: userId, data: payload });
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} else if (mediaType === MediaType.Video) {
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// Send to renderer
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this.mainWindow.webContents.send('video-frame', { user_id: userId, data: payload });
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}
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}
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sendVideoFrame(frame: Uint8Array) {
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if (!this.udp) return;
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// Construct Header
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const header = Buffer.alloc(HEADER_SIZE);
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header.writeUInt8(1, 0); // Version
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header.writeUInt8(MediaType.Video, 1);
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header.writeUInt32LE(this.userId, 2);
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header.writeUInt32LE(this.videoSeq++, 6);
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header.writeBigUInt64LE(BigInt(Date.now()), 10);
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header.writeUInt8(0, 18); // Frag idx
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header.writeUInt8(1, 19); // Frag cnt
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header.writeUInt16LE(0, 20); // Flags
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const packet = Buffer.concat([header, Buffer.from(frame)]);
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console.log(`[UDP] Sending Video: ${packet.length} bytes to ${SERVER_UDP_HOST}:${SERVER_UDP_PORT}`);
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// Send
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this.udp.send(packet, SERVER_UDP_PORT, SERVER_UDP_HOST, (err) => {
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if (err) console.error('UDP Send Error', err);
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});
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}
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sendAudioFrame(frame: Uint8Array) {
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if (!this.udp) return;
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// Construct Header (same format as video)
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const header = Buffer.alloc(HEADER_SIZE);
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header.writeUInt8(1, 0); // Version
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header.writeUInt8(MediaType.Audio, 1);
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header.writeUInt32LE(this.userId, 2);
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header.writeUInt32LE(this.audioSeq++, 6);
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header.writeBigUInt64LE(BigInt(Date.now()), 10);
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header.writeUInt8(0, 18); // Frag idx
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header.writeUInt8(1, 19); // Frag cnt
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header.writeUInt16LE(0, 20); // Flags
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const packet = Buffer.concat([header, Buffer.from(frame)]);
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console.log(`[UDP] Sending Audio: ${packet.length} bytes to ${SERVER_UDP_HOST}:${SERVER_UDP_PORT}`);
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this.udp.send(packet, SERVER_UDP_PORT, SERVER_UDP_HOST, (err) => {
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if (err) console.error('UDP Audio Send Error', err);
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});
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}
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sendHandshake() {
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if (!this.udp || !this.userId || !this.roomCode) {
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console.error('[UDP] Cannot send handshake: missing udp, userId, or roomCode');
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return;
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}
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// Server expects bincode-serialized Handshake { user_id: u32, room_code: String }
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// bincode format for String: u64 length prefix (LE) + UTF-8 bytes
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const roomCodeBytes = Buffer.from(this.roomCode, 'utf-8');
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// Payload: | user_id (4 bytes LE) | room_code_len (8 bytes LE) | room_code (N bytes) |
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const payloadLen = 4 + 8 + roomCodeBytes.length;
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const payload = Buffer.alloc(payloadLen);
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payload.writeUInt32LE(this.userId, 0); // user_id
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payload.writeBigUInt64LE(BigInt(roomCodeBytes.length), 4); // string length
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roomCodeBytes.copy(payload, 12); // room_code
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// Construct header with MediaType.Command (3)
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const header = Buffer.alloc(HEADER_SIZE);
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header.writeUInt8(1, 0); // Version
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header.writeUInt8(3, 1); // MediaType.Command = 3
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header.writeUInt32LE(this.userId, 2);
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header.writeUInt32LE(0, 6); // Sequence
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header.writeBigUInt64LE(BigInt(Date.now()), 10);
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header.writeUInt8(0, 18); // Frag idx
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header.writeUInt8(1, 19); // Frag cnt
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header.writeUInt16LE(0, 20); // Flags
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const packet = Buffer.concat([header, payload]);
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console.log(`[UDP] Sending Handshake: userId=${this.userId}, room=${this.roomCode}, ${packet.length} bytes`);
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this.udp.send(packet, SERVER_UDP_PORT, SERVER_UDP_HOST, (err) => {
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if (err) console.error('UDP Handshake Send Error', err);
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});
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}
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disconnect() {
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if (this.ws) this.ws.close();
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if (this.udp) this.udp.close();
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this.ws = null;
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this.udp = null;
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}
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}
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