Migrate client to TCP-only streaming and add diagnostics
This commit is contained in:
parent
d7ae409846
commit
b3f5902c44
2 changed files with 147 additions and 178 deletions
75
scripts/test-network.js
Normal file
75
scripts/test-network.js
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@ -0,0 +1,75 @@
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const WebSocket = require('ws');
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const SERVER = process.argv[2] || 'wss://meet.srtk.in/ws';
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const ROOM = 'diag-test';
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const NAME = 'diag-bot-' + Math.floor(Math.random() * 1000);
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console.log(`--- Network Diagnostic Tool ---`);
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console.log(`Connecting to: ${SERVER}`);
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console.log(`Room: ${ROOM}, Identity: ${NAME}`);
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const url = `${SERVER}?room=${ROOM}&name=${NAME}`;
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const ws = new WebSocket(url);
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let startTime = Date.now();
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let textPings = 0;
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let binaryPings = 0;
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let textAcks = 0;
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let binaryAcks = 0;
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ws.on('open', () => {
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console.log('✅ WebSocket Connected');
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// 1. Join
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ws.send(JSON.stringify({
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type: 'Join',
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data: { room_code: ROOM, display_name: NAME }
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}));
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// 2. Start Test Cycle
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setInterval(() => {
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// Send Text Ping
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ws.send(JSON.stringify({ type: 'Heartbeat' }));
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textPings++;
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// Send Binary Ping (1KB)
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const dummy = Buffer.alloc(1024);
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dummy[0] = 0xAA; // Diagnostic marker
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ws.send(dummy);
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binaryPings++;
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console.log(`Stats: TX[Text:${textPings}, Bin:${binaryPings}] RX[Text:${textAcks}, Bin:${binaryAcks}]`);
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}, 2000);
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});
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ws.on('message', (data, isBinary) => {
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if (isBinary) {
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binaryAcks++;
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} else {
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try {
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const msg = JSON.parse(data.toString());
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if (msg.type === 'Heartbeat') {
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textAcks++;
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} else if (msg.type === 'Joined') {
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console.log('✅ Joined successfully! Self ID:', msg.data.self_id);
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}
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} catch (e) { }
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}
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});
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ws.on('error', (err) => {
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console.error('❌ WebSocket Error:', err.message);
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});
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ws.on('close', (code, reason) => {
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console.log(`⚠️ Connection Closed (Code: ${code}, Reason: ${reason})`);
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process.exit(0);
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});
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setTimeout(() => {
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console.log('--- Test Finished ---');
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console.log(`Summary:`);
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console.log(`Text Pings: ${textPings}, Acks: ${textAcks} (${Math.round(textAcks / textPings * 100)}%)`);
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console.log(`Binary Pings: ${binaryPings}, Acks: ${binaryAcks} (${Math.round(binaryAcks / binaryPings * 100)}%)`);
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process.exit(0);
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}, 20000);
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@ -1,10 +1,9 @@
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import { EventEmitter } from 'events';
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import * as dgram from 'dgram';
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import WebSocket from 'ws';
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import { BrowserWindow } from 'electron';
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// Constants
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const SERVER_UDP_PORT = 4000;
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// Packet Header Structure (24 bytes)
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const HEADER_SIZE = 24;
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@ -15,70 +14,28 @@ export enum MediaType {
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Screen = 2,
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}
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// Token Bucket Pacer Constants
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const PACER_RATE_BYTES_PER_MS = 1500; // ~12 Mbps limit (Targeting 8-10 Mbps for 1080p60)
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const PACER_BUCKET_SIZE_BYTES = 15000; // Allow 10 packets burst (Instant Keyframe start)
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const MAX_PAYLOAD = 1200; // Reduced from 1400 to be safe with MTU
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export class NetworkManager extends EventEmitter {
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private ws: WebSocket | null = null;
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private udp: dgram.Socket | null = null;
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private userId: number = 0;
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private roomCode: string = '';
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private videoSeq: number = 0;
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private audioSeq: number = 0;
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private screenSeq = 0;
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private mainWindow: BrowserWindow;
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private serverUdpHost: string = '127.0.0.1';
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// Pacing
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private udpQueue: Buffer[] = [];
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private pacerTokens: number = PACER_BUCKET_SIZE_BYTES;
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private lastPacerUpdate: number = Date.now();
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private pacerInterval: NodeJS.Timeout | null = null;
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private pingInterval: NodeJS.Timeout | null = null;
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private lastBinaryLog: number = 0;
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private binaryCount: number = 0;
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constructor(mainWindow: BrowserWindow) {
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super();
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this.mainWindow = mainWindow;
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this.startPacer();
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}
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private startPacer() {
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this.pacerInterval = setInterval(() => {
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if (!this.udp) return;
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const now = Date.now();
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const elapsed = now - this.lastPacerUpdate;
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this.lastPacerUpdate = now;
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// Refill tokens
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this.pacerTokens += elapsed * PACER_RATE_BYTES_PER_MS;
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if (this.pacerTokens > PACER_BUCKET_SIZE_BYTES) {
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this.pacerTokens = PACER_BUCKET_SIZE_BYTES;
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}
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// Drain queue
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while (this.udpQueue.length > 0) {
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const packet = this.udpQueue[0];
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if (this.pacerTokens >= packet.length) {
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this.pacerTokens -= packet.length;
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this.udpQueue.shift();
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this.udp.send(packet, SERVER_UDP_PORT, this.serverUdpHost, (err) => {
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if (err) console.error('UDP Send Error', err);
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});
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} else {
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break; // Not enough tokens, wait for next tick
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}
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}
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}, 2); // Check every 2ms
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}
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async connect(serverUrl: string, roomCode: string, displayName: string): Promise<any> {
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this.roomCode = roomCode; // Store for UDP handshake
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this.roomCode = roomCode;
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return new Promise((resolve, reject) => {
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// Determine Host and Protocol
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let host = serverUrl.trim().replace(/^wss?:\/\//, '').replace(/\/$/, '');
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this.serverUdpHost = host.split(':')[0]; // Hostname only for UDP (strip port if present)
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// Auto-detect protocol: localhost/IP uses ws://, domains use wss:// (HTTPS)
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const isLocal = host.includes('localhost') ||
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@ -88,12 +45,12 @@ export class NetworkManager extends EventEmitter {
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const protocol = isLocal ? 'ws' : 'wss';
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const wsUrl = `${protocol}://${host}/ws`;
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console.log(`[Network] Connecting to WS: ${wsUrl}, UDP Host: ${this.serverUdpHost}`);
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console.log(`[Network] Connecting to WS: ${wsUrl}`);
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this.ws = new WebSocket(`${wsUrl}?room=${roomCode}&name=${displayName}`);
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this.ws.on('open', () => {
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console.log('WS Connected');
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console.log('[Network] WebSocket Connected');
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const joinMsg = {
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type: 'Join',
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data: {
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@ -103,37 +60,61 @@ export class NetworkManager extends EventEmitter {
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};
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this.ws?.send(JSON.stringify(joinMsg));
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console.log('Sent Join:', joinMsg);
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this.startHeartbeat();
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});
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this.ws.on('message', (data: WebSocket.Data) => {
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try {
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const msg = JSON.parse(data.toString());
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this.handleWsMessage(msg, resolve, reject);
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} catch (e) {
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console.error('Failed to parse WS msg', e);
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this.ws.on('message', (data: WebSocket.Data, isBinary: boolean) => {
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if (isBinary) {
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this.handleBinaryMessage(data as Buffer);
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} else {
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const text = data.toString();
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try {
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const msg = JSON.parse(text);
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if (msg.type !== 'Heartbeat') {
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console.log('[Network] Received Text Message:', text.substring(0, 100));
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}
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this.handleWsMessage(msg, resolve, reject);
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} catch (e) {
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console.error('Failed to parse WS msg', e);
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}
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}
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});
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this.ws.on('error', (err) => {
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console.error('WS Error', err);
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console.error('[Network] WebSocket Error:', err);
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reject(err);
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});
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this.ws.on('close', () => {
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console.log('WS Closed');
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this.ws.on('close', (code, reason) => {
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console.warn(`[Network] WebSocket Closed: code=${code}, reason=${reason}`);
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this.stopHeartbeat();
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this.emit('disconnected');
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if (this.udp) this.udp.close();
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});
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});
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}
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private startHeartbeat() {
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this.stopHeartbeat();
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this.pingInterval = setInterval(() => {
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if (this.ws && this.ws.readyState === WebSocket.OPEN) {
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this.ws.send(JSON.stringify({ type: 'Heartbeat' }));
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}
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}, 10000);
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}
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private stopHeartbeat() {
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if (this.pingInterval) {
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clearInterval(this.pingInterval);
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this.pingInterval = null;
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}
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}
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handleWsMessage(msg: any, resolve: any, reject: any) {
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console.log('Received WS Message:', msg.type);
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switch (msg.type) {
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case 'Joined':
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console.log('Joined Room:', msg.data);
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this.userId = msg.data.self_id;
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this.setupUdp();
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resolve(msg.data);
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break;
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case 'PeerJoined':
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@ -190,29 +171,18 @@ export class NetworkManager extends EventEmitter {
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this.ws.send(JSON.stringify(msg));
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}
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private heartbeatInterval: NodeJS.Timeout | null = null;
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setupUdp() {
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this.udp = dgram.createSocket('udp4');
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this.udp.on('listening', () => {
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const addr = this.udp?.address();
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console.log(`UDP Listening on ${addr?.port}`);
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this.startHeartbeat();
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});
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this.udp.on('message', (msg, rinfo) => {
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// console.log(`[UDP] Msg from ${rinfo.address}:${rinfo.port} - ${msg.length} bytes`);
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this.handleUdpMessage(msg);
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});
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this.udp.bind(0); // Bind random port
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}
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handleUdpMessage(msg: Buffer) {
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handleBinaryMessage(msg: Buffer) {
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if (msg.length < HEADER_SIZE) return;
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const version = msg.readUInt8(0);
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this.binaryCount++;
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const now = Date.now();
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if (now - this.lastBinaryLog > 5000) {
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console.log(`[Network] Media fragments received in last 5s: ${this.binaryCount}`);
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this.binaryCount = 0;
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this.lastBinaryLog = now;
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}
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// Parse Header
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const mediaType = msg.readUInt8(1);
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const userId = msg.readUInt32LE(2);
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const seq = msg.readUInt32LE(6);
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@ -225,15 +195,9 @@ export class NetworkManager extends EventEmitter {
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const payload = msg.subarray(HEADER_SIZE);
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if (mediaType === MediaType.Audio) {
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// Original simple approach - just forward to renderer (PCM)
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this.safeSend('audio-frame', { user_id: userId, data: payload });
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} else if (mediaType === MediaType.Video || mediaType === MediaType.Screen) {
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// Differentiate based on MediaType
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const streamType = mediaType === MediaType.Screen ? 'screen' : 'video';
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if (mediaType === MediaType.Screen && fragIdx === 0) {
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console.log(`[Network] RX Screen Chunk User=${userId} Seq=${seq}`);
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}
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this.safeSend('video-chunk', {
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user_id: userId,
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data: payload,
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@ -242,7 +206,7 @@ export class NetworkManager extends EventEmitter {
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fidx: fragIdx,
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fcnt: fragCnt,
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isKeyFrame,
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streamType // Pass this to renderer
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streamType
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});
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}
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}
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@ -250,9 +214,6 @@ export class NetworkManager extends EventEmitter {
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private safeSend(channel: string, data: any) {
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if (this.mainWindow && !this.mainWindow.isDestroyed() && this.mainWindow.webContents) {
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try {
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if (channel === 'audio-fragment') {
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console.log(`[Network] safeSend audio-fragment to renderer, data size=${data.data?.length}`);
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}
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this.mainWindow.webContents.send(channel, data);
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} catch (e) {
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console.error(`Failed to send ${channel} to renderer:`, e);
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@ -265,19 +226,10 @@ export class NetworkManager extends EventEmitter {
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// --- New Encode Methods ---
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sendEncodedVideoChunk(chunk: any, isKeyFrame: boolean, timestamp: number, streamType: 'video' | 'screen' = 'video') {
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if (!this.udp) return;
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const MAX_PAYLOAD = 1400;
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const MAX_PAYLOAD = 1400; // WS can handle larger but keeping small for consistency
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const totalSize = chunk.length;
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// Use generic videoSeq for both? Or separate?
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// Best to separate to avoid gap detection issues if one stream is idle.
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// But for now, let's share for simplicity or use screenSeq if screen.
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// Actually, let's use separate seq if possible, but I only have videoSeq.
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// Let's use videoSeq for both for now, assuming the receiver tracks them separately or doesn't care about gaps across types.
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// Better: Use a map or separate counters.
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const seq = streamType === 'screen' ? this.screenSeq++ : this.videoSeq++;
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const fragmentCount = Math.ceil(totalSize / MAX_PAYLOAD);
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for (let i = 0; i < fragmentCount; i++) {
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@ -302,14 +254,15 @@ export class NetworkManager extends EventEmitter {
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const packet = Buffer.concat([header, slice]);
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// Enqueue for pacing
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this.udpQueue.push(packet);
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if (this.ws && this.ws.readyState === WebSocket.OPEN) {
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this.ws.send(packet);
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}
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}
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}
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// Simple audio frame sending (raw PCM) - matches original working implementation
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// Simple audio frame sending (raw PCM)
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sendAudioFrame(frame: Uint8Array) {
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if (!this.udp) return;
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if (!this.ws) return;
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const header = Buffer.alloc(HEADER_SIZE);
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header.writeUInt8(1, 0); // Version
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@ -323,27 +276,20 @@ export class NetworkManager extends EventEmitter {
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const packet = Buffer.concat([header, Buffer.from(frame)]);
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// Send directly via pacer queue
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this.udpQueue.push(packet);
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if (this.ws.readyState === WebSocket.OPEN) {
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this.ws.send(packet);
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}
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}
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sendEncodedAudioChunk(chunk: Uint8Array, timestamp: number) {
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if (!this.udp) {
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console.warn('[Network] UDP Socket not ready for Audio');
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return;
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}
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if (!this.ws) return;
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const totalSize = chunk.length;
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const MAX_PAYLOAD = 1400; // Safe MTU
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const MAX_PAYLOAD = 1400;
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// PCM packets (approx 2KB) need fragmentation.
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// We use the same logic as video but with Audio MediaType.
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const fragmentCount = Math.ceil(totalSize / MAX_PAYLOAD);
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// Log randomly to avoid spam but confirm activity
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if (Math.random() < 0.05) console.log(`[Network] Sending Audio Chunk size=${totalSize} frags=${fragmentCount}`);
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for (let i = 0; i < fragmentCount; i++) {
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const start = i * MAX_PAYLOAD;
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const end = Math.min(start + MAX_PAYLOAD, totalSize);
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@ -357,74 +303,22 @@ export class NetworkManager extends EventEmitter {
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header.writeBigUInt64LE(BigInt(Math.floor(timestamp)), 10);
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header.writeUInt16LE(i, 18); // Frag idx
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header.writeUInt16LE(fragmentCount, 20); // Frag cnt
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header.writeUInt16LE(1, 22); // Flags (1=Keyframe, audio is always key)
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header.writeUInt16LE(1, 22); // Flags
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const packet = Buffer.concat([header, Buffer.from(slice)]);
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this.udpQueue.push(packet);
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if (this.ws.readyState === WebSocket.OPEN) {
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this.ws.send(packet);
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}
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}
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this.audioSeq++;
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}
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startHeartbeat() {
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if (this.heartbeatInterval) clearInterval(this.heartbeatInterval);
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// Send immediately
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this.sendHandshake();
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// Send 3 bursts to ensure traversal
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setTimeout(() => this.sendHandshake(), 500);
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setTimeout(() => this.sendHandshake(), 1000);
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// Keep-alive every 3 seconds
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this.heartbeatInterval = setInterval(() => {
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this.sendHandshake();
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}, 3000);
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}
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sendHandshake() {
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if (!this.udp || !this.userId || !this.roomCode) {
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// console.error('[UDP] Cannot send handshake: missing udp, userId, or roomCode');
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return;
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}
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const roomCodeBytes = Buffer.from(this.roomCode, 'utf-8');
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const payloadLen = 4 + 8 + roomCodeBytes.length;
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const payload = Buffer.alloc(payloadLen);
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payload.writeUInt32LE(this.userId, 0); // user_id
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payload.writeBigUInt64LE(BigInt(roomCodeBytes.length), 4); // string length
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roomCodeBytes.copy(payload, 12); // room_code
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const header = Buffer.alloc(HEADER_SIZE);
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header.writeUInt8(1, 0); // Version
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header.writeUInt8(3, 1); // MediaType.Command = 3
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header.writeUInt32LE(this.userId, 2);
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header.writeUInt32LE(0, 6); // Sequence
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header.writeBigUInt64LE(BigInt(Date.now()), 10);
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header.writeUInt16LE(0, 18); // Frag idx
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header.writeUInt16LE(1, 20); // Frag cnt
|
||||
header.writeUInt16LE(0, 22); // Flags
|
||||
|
||||
const packet = Buffer.concat([header, payload]);
|
||||
|
||||
// console.log(`[UDP] Sending Handshake: userId=${this.userId}, room=${this.roomCode}, ${packet.length} bytes to ${this.serverUdpHost}:${SERVER_UDP_PORT}`);
|
||||
this.udp.send(packet, SERVER_UDP_PORT, this.serverUdpHost, (err) => {
|
||||
if (err) console.error('UDP Handshake Send Error', err);
|
||||
});
|
||||
}
|
||||
|
||||
disconnect() {
|
||||
if (this.pacerInterval) {
|
||||
clearInterval(this.pacerInterval);
|
||||
this.pacerInterval = null;
|
||||
if (this.ws) {
|
||||
this.ws.close();
|
||||
this.ws = null;
|
||||
}
|
||||
if (this.heartbeatInterval) {
|
||||
clearInterval(this.heartbeatInterval);
|
||||
this.heartbeatInterval = null;
|
||||
}
|
||||
if (this.ws) this.ws.close();
|
||||
if (this.udp) this.udp.close();
|
||||
this.ws = null;
|
||||
this.udp = null;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue