replace the old dotfiles with the sakura line rice
The bare $HOME repo is gone. This is now the rice: install.sh, rice-* scripts in bin/, configs in home/ linked into $HOME, theme templates, st and the particle wallpaper. Clone to ~/rice and run install.sh.
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home/.config/picom/picom.conf
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home/.config/picom/picom.conf
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# Sakura Line - picom 13.
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# One motion language for everything: windows, rofi, eww popups and dunst
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# all appear with the same short scale-and-fade.
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backend = "glx";
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vsync = true;
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use-damage = true;
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detect-client-opacity = true;
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detect-transient = true;
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unredir-if-possible = true;
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log-level = "warn";
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shadow = false;
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blur-background = false;
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fading = true;
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fade-in-step = 0.08;
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fade-out-step = 0.08;
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fade-delta = 8;
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corner-radius = 12;
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animations = (
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{ triggers = [ "open", "show" ]; preset = "appear"; scale = 0.94; duration = 0.16; },
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{ triggers = [ "close", "hide" ]; preset = "disappear"; scale = 0.96; duration = 0.12; }
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);
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rules = (
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# The bar and desktop layer draw their own shape and never animate.
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{ match = "window_type = 'dock' || window_type = 'desktop'"; corner-radius = 0; fade = false; animations = (); },
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# Fullscreen video and games: square, and let them unredirect.
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{ match = "fullscreen"; corner-radius = 0; },
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# Toolkit menus and tooltips pop instantly.
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{ match = "window_type = 'tooltip' || window_type = 'popup_menu' || window_type = 'dropdown_menu' || window_type = 'menu'"; corner-radius = 0; animations = (); },
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# dunst rounds its own corners; picom rounding on top leaves a halo.
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{ match = "class_g = 'Dunst'"; corner-radius = 0; },
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# Menus and popups share a quicker, flatter version of the window motion.
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{ match = "class_g = 'Rofi' || class_g ~= '^eww'";
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animations = (
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{ triggers = [ "open", "show" ]; preset = "appear"; scale = 0.98; duration = 0.10; },
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{ triggers = [ "close", "hide" ]; preset = "disappear"; scale = 0.98; duration = 0.08; }
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);
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},
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# The drop-down terminal slides from the top edge.
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{ match = "class_g = 'rice-scratchpad'";
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animations = (
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{ triggers = [ "open", "show" ]; preset = "slide-in"; direction = "down"; duration = 0.18; },
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{ triggers = [ "close", "hide" ]; preset = "slide-out"; direction = "up"; duration = 0.14; }
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);
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},
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# Capture overlays must not move or fade while you aim.
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{ match = "class_g = 'flameshot' || class_g = 'boomer' || class_g = 'slop'"; corner-radius = 0; fade = false; animations = (); },
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# The webcam overlay stays a clean rounded tile.
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{ match = "class_i = 'rice-webcam'"; corner-radius = 16; }
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);
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