control panel: fix css priority, drop blur, soften active tiles
The panel styled itself at PRIORITY_APPLICATION (600) while
~/.config/gtk-3.0/gtk.css loads at PRIORITY_USER (800) and styles plain
'button'. The user sheet won, so tile backgrounds never applied - but the
more specific '.tile.active .tile-icon { color: #0f0d17 }' did, which is why
icons rendered black on dark tiles. The panel now loads at USER + 1.
- global blur made every translucent window fuzzy, not just the panel: removed
- picom no longer re-rounds the panel; it clipped at 12px over an 18px css
radius and chewed the corners
- active tiles are a tint plus an accent border rather than a solid accent fill
- 10px transparent gutter outside the card, 20px padding inside
- the particles tile was using a television glyph; now an atom
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Cn3dHfbgNYdbZvzb1b3GQt
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2 changed files with 22 additions and 23 deletions
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@ -58,6 +58,9 @@ rounded-corners-exclude = [
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"window_type = 'dock'",
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# never round a fullscreen game
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"_NET_WM_STATE@:32a *= '_NET_WM_STATE_FULLSCREEN'",
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# the control panel draws its own rounded card; picom clipping it at a
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# different radius made the corners look chewed
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"class_g = 'Control-panel.py'",
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];
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# The control centre redraws by relaunching rofi, so the open/close zoom and
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@ -68,15 +71,3 @@ fade-exclude = [
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animation-exclude = [
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"class_g = 'Rofi'",
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];
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# Translucent surfaces over busy content read as noise without blur.
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blur-method = "dual_kawase";
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blur-strength = 6;
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blur-background = true;
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blur-background-frame = true;
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blur-background-exclude = [
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# the particle layer is transparent on purpose; blurring it would smear
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# the wallpaper behind it
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"window_type = 'desktop'",
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"class_g = 'Particles'",
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];
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