Palette sampled from bspwm/wallpaper/wallpaper.jpg and applied per-role (not per-hex, so terminal green stays green and nvim's LineNr/Comment stay recessive) across st, kitty, polybar, rofi, dunst, nvim, qt5ct/qt6ct and GTK 2/3/4. Also: - rofi drun centred, icons enabled - polybar translucent (true ARGB) and rounded; picom corner-radius, with the desktop layer and fullscreen windows excluded - fix qt5ct color_scheme_path pointing at a nonexistent /home/carrie - export QT_QPA_PLATFORMTHEME so qt6ct is actually consulted - point GTK at an icon theme that exists on this system - add .config/rice: one-shot install.sh (--dry-run supported), package list, vendored st config.h (gitignored upstream) and the particles wallpaper-layer source, so a clone reproduces the rice Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Cn3dHfbgNYdbZvzb1b3GQt
61 lines
1.5 KiB
Text
61 lines
1.5 KiB
Text
#################################
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# Backend
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#################################
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backend = "glx";
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vsync = true;
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#################################
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# Animations (smooth but light)
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#################################
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animations = true;
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animation-stiffness = 200;
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animation-dampening = 20;
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animation-clamping = true;
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animation-for-open-window = "zoom";
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animation-for-unmap-window = "fade";
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animation-for-transient-window = "zoom";
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#################################
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# Fading (subtle smoothness)
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#################################
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fading = true;
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fade-in-step = 0.04;
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fade-out-step = 0.04;
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fade-delta = 5;
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#################################
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# Transparency (ONLY terminal)
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#################################
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inactive-opacity = 1.0;
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active-opacity = 1.0;
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opacity-rule = [
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"85:class_g = 'kitty'"
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];
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#################################
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# Shadows (optional but light)
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#################################
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shadow = false;
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#################################
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# Performance / sanity
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#################################
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unredir-if-possible = true;
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detect-client-opacity = true;
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use-damage = true;
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log-level = "warn";
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# --- rounded corners ---
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corner-radius = 12;
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round-borders = 1;
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rounded-corners-exclude = [
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# the particles layer is a full-screen desktop window; clipping it would
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# notch the corners of the field
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"window_type = 'desktop'",
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# polybar rounds its own background
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"window_type = 'dock'",
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# never round a fullscreen game
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"_NET_WM_STATE@:32a *= '_NET_WM_STATE_FULLSCREEN'",
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];
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