- audio view: output/input device switching, master volume + mic, and per-application streams with their own sliders (pactl sink-inputs) - icons rendered black because GTK used the desktop font (Noto Sans), which has no Nerd Font glyphs; Pango's per-glyph fallback then ignored the css colour. Icon classes now name the font explicitly. - bspwm drew a focus border around the panel that fought the css rounded corners: border=off on the rule - picom now blurs translucent surfaces, so the panel reads as glass rather than showing the text behind it - padding and spacing throughout: frame 20px, section margins, card padding Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Cn3dHfbgNYdbZvzb1b3GQt
82 lines
2 KiB
Text
82 lines
2 KiB
Text
#################################
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# Backend
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#################################
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backend = "glx";
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vsync = true;
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#################################
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# Animations (smooth but light)
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#################################
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animations = true;
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animation-stiffness = 200;
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animation-dampening = 20;
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animation-clamping = true;
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animation-for-open-window = "zoom";
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animation-for-unmap-window = "fade";
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animation-for-transient-window = "zoom";
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#################################
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# Fading (subtle smoothness)
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#################################
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fading = true;
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fade-in-step = 0.04;
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fade-out-step = 0.04;
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fade-delta = 5;
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#################################
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# Transparency (ONLY terminal)
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#################################
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inactive-opacity = 1.0;
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active-opacity = 1.0;
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opacity-rule = [
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"85:class_g = 'kitty'"
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];
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#################################
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# Shadows (optional but light)
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#################################
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shadow = false;
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#################################
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# Performance / sanity
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#################################
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unredir-if-possible = true;
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detect-client-opacity = true;
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use-damage = true;
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log-level = "warn";
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# --- rounded corners ---
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corner-radius = 12;
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round-borders = 1;
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rounded-corners-exclude = [
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# the particles layer is a full-screen desktop window; clipping it would
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# notch the corners of the field
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"window_type = 'desktop'",
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# polybar rounds its own background
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"window_type = 'dock'",
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# never round a fullscreen game
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"_NET_WM_STATE@:32a *= '_NET_WM_STATE_FULLSCREEN'",
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];
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# The control centre redraws by relaunching rofi, so the open/close zoom and
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# fade read as flicker. Exclude rofi from both.
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fade-exclude = [
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"class_g = 'Rofi'",
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];
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animation-exclude = [
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"class_g = 'Rofi'",
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];
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# Translucent surfaces over busy content read as noise without blur.
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blur-method = "dual_kawase";
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blur-strength = 6;
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blur-background = true;
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blur-background-frame = true;
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blur-background-exclude = [
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# the particle layer is transparent on purpose; blurring it would smear
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# the wallpaper behind it
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"window_type = 'desktop'",
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"class_g = 'Particles'",
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];
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